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June 2012


 
Nintendo GameCube

The hardware breakdown of Nintendo's next-generation console.

Below, you will find the full specs of Nintendo's Gamecube system.
Detailed Specs

Launch Date: Launched September 14, 2001, in Japan; Will be launched November 5, 2001, in North America; and Spring 2002 in Europe.

Peripheral Devices: Memory Card, containing 4 megabits of flash memory; SD-Memory Card Adapter; Wireless Wavebird Controller; 56Kbps, V. 90, Modem Adapter; Broadband Adapter; and Digital Video Cable.

Controller: To provide more comprehensive and intuitive play control, Nintendo has added several new features to the Nintendo GameCube controller, including a second analog control stick, left and right analog trigger buttons, and a built-in rumble motor. The Nintendo GameCube controller has two grips and the controls for the left and right hands have been separated into two "systems." The right-side buttons have been re-arranged to allow the user to set the A Button home position, making the role of each button more natural.

Nintendo GameCube hardware specifications:

GCN Detailed Specs
MPU("Microprocessor Unit")* Custom IBM Power PC "Gekko"
Manufacturing Process 0.18 micron IBM Copper Wire Technology
Clock Frequency 485 MHz
CPU Capacity 1125 Dmips (Dhrystone 2.1)
Internal Data Precision 32-bit Integer & 64-bit Floating-point
External Bus 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
Internal Cache L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way)
System LSI Custom ATI/Nintendo "Flipper"
Manufacturing Process 0.18 micron NEC Embedded DRAM Process
Clock Frequency 162 MHz
Embedded Frame Buffer Approx. 2MB Sustainable Latency : 6.2ns (1T-SRAM)
Embedded Texture Cache Approx. 1MB Sustainable Latency : 6.2ns (1T-SRAM)
Texture Read Bandwidth 10.4GB/second (Peak)
Main Memory Bandwidth 2.6GB/second (Peak)
Pixel Depth 24-bit Color, 24-bit Z Buffer
Image Processing Functions Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Anisotropic Filtering, Real-time Hardware Texture Decompression (S3TC), Real-time Decompression of Display List, HW 3-line Deflickering filter
The following sound related functions are all incorporated into the System LSI
Sound Processor custom Macronix 16-bit DSP
Instruction Memory 8KB RAM + 8KB ROM
Data Memory 8KB RAM + 4KB ROM
Clock Frequency 81 MHz
Performance 64 simultaneous channels, ADPCM encoding
Sampling Frequency 48KHz
System Floating-point Arithmetic Capability 10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)
Real-world polygon 6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.)
System Memory 40MB
Main Memory 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency
A-Memory 16MB (81MHz DRAM)
Disc Drive CAV (Constant Angular Velocity) System
Average Access Time 128ms
Data Transfer Speed 16Mbps to 25Mbps
Media 3 inch NINTENDO GAMECUBE Disc based on Matsushita's
Optical Disc Technology, Approx. 1.5GB Capacity
Input/Output Controller Port x4
Memory Card Slot x2
Analog AV Output x1
Digital AV Output x1
High-Speed Serial Port x2
High-speed Parallel Port x1
Power Supply AC Adapter DC12V x 3.5A
Main Unit Dimensions 4.3"(H) x 5.9"(W) x 6.3"(D)


Digital Memory Card
Detailed Specs:
In the Memory Card, Nintendo offers a memory device designed especially for the NINTENDO GAMECUBE. Its 4 Mb flash memory efficiently handles the unique requirements of an interactive play environment.

SD-Memory Card Adapter
Detailed Specs:
This adapter is compatible with the stamp-sized, large capacity recording media, SD Memory Card(64MB) being proposed by Matsushita Electric Industrial Co.

Wireless Controller
Detailed Specs:
With the Wireless Wavebirdtm Receiver, players will no longer have to deal with cumbersome controller cords. This allows for a more natural and creative style of play. The Wireless Wavebirdtm Controller and Receiver use an RF system with a transmission distance of about 10 meters.

Modem Adapter
Detailed Specs:
The NINTENDO GAMECUBE Modem Adapter is planned to be 56Kbps - compatible, V. 90. Stay tuned to Nintendo.com for more information on this accessory.

Broadband Adapter
Detailed Specs:
The NINTENDO GAMECUBE Broadband Adapter is a network connection device designed to be compatible with the broadband networks. Stay tuned to Nintendo.com for more information on this accessory.

Video Cable
Detailed Specs:
This cable supports the uniform standard D Terminal compatible with advanced digital broadcasting environments. The current plan is to market a component with three color-coded inputs.

Here's a look at Gamecube's storage medium, a smaller, proprietary DVD disk that allows for 1.5 GB of data:

 

 

 

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