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Nintendo GameCube
The hardware breakdown of Nintendo's next-generation console.
Below, you will find the full specs of Nintendo's Gamecube system.
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Launch Date: Launched September 14, 2001, in Japan; Will be launched November 5, 2001, in North America; and Spring 2002 in Europe.
Peripheral Devices: Memory Card, containing 4 megabits of flash memory; SD-Memory Card Adapter; Wireless Wavebird Controller; 56Kbps, V. 90, Modem Adapter; Broadband Adapter; and Digital Video Cable.
Controller: To provide more comprehensive and intuitive play control, Nintendo has added several new features to the Nintendo GameCube controller, including a second analog control stick, left and right analog trigger buttons, and a built-in rumble motor. The Nintendo GameCube controller has two grips and the controls for the left and right hands have been separated into two "systems." The right-side buttons have been re-arranged to allow the user to set the A Button home position, making the role of each button more natural.
Nintendo GameCube hardware specifications:
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MPU("Microprocessor Unit")* |
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Custom IBM Power PC "Gekko" |
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Manufacturing Process |
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0.18 micron IBM Copper Wire Technology |
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Clock Frequency |
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485 MHz |
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CPU Capacity |
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1125 Dmips (Dhrystone 2.1) |
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Internal Data Precision |
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32-bit Integer & 64-bit Floating-point |
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External Bus |
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1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock) |
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Internal Cache |
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L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way) |
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System LSI |
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Custom ATI/Nintendo "Flipper" |
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Manufacturing Process |
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0.18 micron NEC Embedded DRAM Process |
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Clock Frequency |
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162 MHz |
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Embedded Frame Buffer |
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Approx. 2MB Sustainable Latency : 6.2ns (1T-SRAM) |
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Embedded Texture Cache |
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Approx. 1MB Sustainable Latency : 6.2ns (1T-SRAM) |
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Texture Read Bandwidth |
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10.4GB/second (Peak) |
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Main Memory Bandwidth |
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2.6GB/second (Peak) |
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Pixel Depth |
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24-bit Color, 24-bit Z Buffer |
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Image Processing Functions |
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Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Anisotropic Filtering, Real-time Hardware Texture Decompression (S3TC), Real-time Decompression of Display List, HW 3-line Deflickering filter
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Sound Processor |
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custom Macronix 16-bit DSP |
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Instruction Memory |
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8KB RAM + 8KB ROM |
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Data Memory |
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8KB RAM + 4KB ROM |
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Clock Frequency |
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81 MHz |
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Performance |
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64 simultaneous channels, ADPCM encoding |
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Sampling Frequency |
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48KHz |
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System Floating-point Arithmetic Capability |
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10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total) |
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Real-world polygon |
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6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.) |
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System Memory |
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40MB |
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Main Memory |
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24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency |
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A-Memory |
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16MB (81MHz DRAM) |
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Disc Drive |
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CAV (Constant Angular Velocity) System |
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Average Access Time |
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128ms |
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Data Transfer Speed |
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16Mbps to 25Mbps |
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Media |
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3 inch NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology, Approx. 1.5GB Capacity |
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Input/Output |
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Controller Port x4
Memory Card Slot x2
Analog AV Output x1
Digital AV Output x1
High-Speed Serial Port x2
High-speed Parallel Port x1 |
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Power Supply |
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AC Adapter DC12V x 3.5A |
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Main Unit Dimensions |
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4.3"(H) x 5.9"(W) x 6.3"(D) |
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Digital Memory Card
Detailed Specs:
In the Memory Card, Nintendo offers a memory device designed especially for the NINTENDO GAMECUBE. Its 4 Mb flash memory efficiently handles the unique requirements of an interactive play environment.
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SD-Memory Card Adapter
Detailed Specs:
This adapter is compatible with the stamp-sized, large capacity recording media, SD Memory Card(64MB) being proposed by Matsushita Electric Industrial Co.
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Wireless Controller
Detailed Specs:
With the Wireless Wavebirdtm Receiver, players will no longer have to deal with cumbersome controller cords. This allows for a more natural and creative style of play. The Wireless Wavebirdtm Controller and Receiver use an RF system with a transmission distance of about 10 meters.
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Modem Adapter
Detailed Specs:
The NINTENDO GAMECUBE Modem Adapter is planned to be 56Kbps - compatible, V. 90. Stay tuned to Nintendo.com for more information on this accessory.
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Broadband Adapter
Detailed Specs:
The NINTENDO GAMECUBE Broadband Adapter is a network connection device designed to be compatible with the broadband networks. Stay tuned to Nintendo.com for more information on this accessory.
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Video Cable
Detailed Specs:
This cable supports the uniform standard D Terminal compatible with advanced digital broadcasting environments. The current plan is to market a component with three color-coded inputs.
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Here's a look at Gamecube's storage medium, a smaller, proprietary DVD disk that allows for 1.5 GB of data:
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